Guidelines
A. Safety
i. Eye protection must be worn at all times when participating in or
observing play. Eye protection must meet ANSI Z87.1-1989 standards for
protection.
ii. Face and mouth protection is strongly encouraged.
iii. Players that fail to meet safety guidelines will not be allowed
to participate in, or observe play.
B. i Muzzle Velocity (Out door field)
i. Full Auto (Rifles and SMGs) - 10 Feet Minimum Engagement Distance
I. 1.6 Joules. This is 420 fps with a .20g BB and 375 fps with a .25g
BB.
ii. Sidearms (Semi Auto Pistols)- No Minimum Engagement Distance
I. 1.5 Joules. This is 400 fps with a .20g BB and 360 fps with a .25g
BB.
iii. Semi Auto (sniper rifle) - 50 Feet Minimum Engagement Distance
I. 3.3 Joules. This is 500 fps with a .29g BB and 445 fps with a .36g
BB.
B. ii Muzzle Velocity (In door/CQB field/)
i. Full Auto (Rifles and SMGs) - No Minimum Engagement Distance
I. 1.3 Joules. This is 350 fps with a .20g BB and 310 fps with a .25g
BB.
ii. Sidearms (Semi Auto Pistols)- No Minimum Engagement Distance
I. 1.5 Joules. This is 400 fps with a .20g BB and 360 fps with a .25g
BB.
II. Player Responsibilities
A. General Conduct
i. The future of Airsoft depends on how we present ourselves both on
and off the field. Therefore, you must endeavor to be responsible at
all times by observing proper gun handling techniques. Treat every gun
as if it were loaded. Don't point your weapon at anything you don't
intend to shoot. Treat your Airsoft weapon as if it were the real thing.
If you have any doubts as to how to handle your weapon safely, ask another
player. Or, take a basic firearms safety course.
ii. Keep your Airsoft guns in a secure and safe location so they cannot
be easily accessed.
iii. Always transport your Airsoft guns in a manner consistent with
the laws governing the transport of real weapons. In a motor vehicle
this generally means, unloaded and in the trunk.
iv. Never carry Airsoft guns in a concealed manner.
v. Never threaten anyone with an Airsoft gun, even in jest.
B. Field Guidelines
i. Every player must be familiar with the specific rules of the field
on which they play.
ii. Field rules supersede all other guidelines in the event of conflicts.
iii. Violations of field rules will not be tolerated. Violating field
rules may result in suspension of play privileges.
III. Game Responsibilities
A. Field Conduct
i. Airsoft is a game of honor, and as players we must take faith in
the fact that other players will play honestly and call themselves out
when hit. As such, it is each player's responsibility to maintain a
proper attitude toward all other players. Any player guilty of un-sportsmanlike
conduct, including yelling, obscene behavior, cursing, or disrupting
play can be suspended from play.
ii. If you see another player get hit and they did not feel or hear
it, do not yell at them. You must indicate to them the specific area
that you saw your BB hit them. If the hit player is not responsive to
your indication and a second player also saw the hit, that player should
respond with "I second that hit." Upon hearing this, the indicated hit
player must call himself out immediately. If said player is still not
responsive, "parley" must be called and followed.
iii. If you see a teammate get hit, and they did not feel it, inform
them of the hit so that they can call themselves out.
iv. Any form of physical altercation (i.e. fighting) will not be tolerated.
If a player is ever involved in a fight, he will be suspended from SOCAL
play for a minimum of two (2) months. If that same player is ever involved
with a second fighting occurrence, that member will be banned from all
future SOCAL games.
v. Do not walk into a game that is already in progress. If you were
not ready by the time a game starts, wait for the next one.
vi. Don't shoot at the players in the field from the sideline.
vii. Do not intentionally block or provide cover for teammates after
being hit.
viii. Eliminated players are forbidden to communicate with those still
playing. This includes giving supplies (gas, bb's, etc.) to those that
are still playing.
B. Hits
i. Any hit to any part of the body counts as a kill (including camel
baks, etc).
ii. Hits to your gun counts as a kill.
iii. Friendly fire counts! If you are hit by your teammate, you are
out.
iv. When two players engage each other in combat (whether at a distance
or in close quarters), and both players get hit, both players are out
regardless of who said "hit" first.
v. Rubber knife hits count as a kill (this includes being hit by a thrown
rubber knife).
vi. Ricochets do not count.
C. Once You Are Hit
i. Immediately yell "hit" as loud as you can while raising your hands/gun
and RUN off the playing field. It is highly recommended to have a red
rag that you can place on your head as you leave the field to indicate
you are dead.
ii. Do not continue to shoot after you have been hit, while you are
leaving the field, or while you are a spectator.
iii. In some cases other behaviors (i.e. playing dead, standing in place,
etc.) will be agreed to before hand. In these cases observe the appropriate
conduct diligently.
D. Surrender
i. Asking for a surrender and surrendering is optional, but it is highly
encouraged to ask for a surrender when you are within 5-10 feet of your
player and his back is to you, or under similar situations. Please treat
others as you would wish to be treated.
ii. If a different surrender rule is declared prior to a game then it
must be followed.
E. Parley
i. If there is ever a dispute during play, call "Parley." Once this
is called, both parties must immediately exit the field to reach an
amicable resolution.
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